Ranger spells from the Spell Compendium are pretty cool for melee characters, with stuff like Rhino's Rush, Lion's Charge, and Blade Storm, plus that one spell from PHII that gives you Sneak Attack - all being fairly natural, mundane-feeling abilities merely accessed through a spellcasting mechanic. The Mystic Ranger variant gives up the useless Ranger Animal Companion and slightly delays Favored Enemy and Weapon Style progression in exchange for spellcasting that starts early, gives more spells and progresses fast. If you're not set on those particular classes, a Ranger can use the Dungeonscape ACF to give up tracking for trapfinding and Disable Device in-class, has lots of skill points and is full BAB. This way, I'll have 5th level manuvers and evasion My starting idea is to build a rogue 2/warblade 8 character. Also, humans get +1 to one ability score, and -1 to one ability score (can both be applied to the same score, for no net change.) I also get three cultural bonus feats (which I've chosen as Able Learner Heat Endurance and Second Wind ) 53,000 gp to spend (49,000 base, plus 4,000 bonus for the faction the character will belong to.) all basic classes get an additional 2 base skill points per level. I also want to be good at combat, even against uncritible things (like constructs and undead, specifically.)Ĭharacter is level 10. The character has to be as skilled as possible at finding, disabling/bypassing and repairing traps. I'd like to build a multiclass rogue/warblade. Well, the wizard character I worked on so hard died in his first encounter and is unlikely to be raised due to intraparty factions.
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